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Age of empires 1 wiki
Age of empires 1 wiki







For later ages, keep in mind that artillery units can not hit flying units. If most of the units are light units, Artillery units should not be used. A good strategy is to target all of the attack from the artillery units on one other unit at a time, until they are all gone. 2-3 Artillery units should also be used when there are 0-1 heavy units and 1-4 total artillery, ranged, or fast units. The artillery units can take out all of the heavy units, making it extremely easy for all your other troops to win the battle. If the enemy has 1-3 heavy units, using 3-4 artillery units of the previous age (Or better the same age) is very helpful. They should be used depending on the enemy troops. Things are going well, so we would rather brace against burn out than push anyone now.Artillery units can be very useful when used in numbers. It is very important for us to give the team several months off. We consider any headway made in the next few months to be a head start and likely wont begin tracking progress and so forth until mid-summer.

age of empires 1 wiki

We intend to begin development in earnest in Summer, 2021, though some of our team are already working away (such as 3d models, 2d art, historic research regarding possible Units, Buildings, Techs, and beginning study of Sanskrit for writing the Unit vocals. Of course we would later follow it up with quest packs, etc. Possibly released with a booster pack (like the Fertile Crescent and Northern Invasion), but presently we are looking only at releasing the civ itself (like the Persians).

AGE OF EMPIRES 1 WIKI PRO

The Indians are to be a pro civ starting in Level 20. Others are to be determined (many of us have strong opinions but we haven't all agreed). Key Units: Elephants, both military and economic Maceman (with use of the Club gear class). Weaknesses: Specifics are to be determined, but obviously they are weaker where they are not strong. Other strengths are to be determined, possibly leaning more defensive/economic. "Strengths: Midgame power spike (late Age 2/Age 3) (as opposed to early game (Celts/Norse) and late game (Egyptians, Babylonians, Romans). "Possible Quest Givers: Chandragupta, Maurya, Ashoka, Chanakya.We also do not have any other details hashed out, such as whether these Techs will be located in a specific building or spread across the Tech Tree, etc."

age of empires 1 wiki

We do not have a name or this feature yet but have been calling it Choose-a-Tech in conversations. We presently do not expect players to choose between mutually exclusive Units or Buildings. We have not decided how many Techs this will involve (perhaps one in Age 2, Age 3, and Age 4, or perhaps more). In this way, the player can modify the civ’s specialties on a quest-to-quest or match-to-match basis. The Indians will "introduce a new mechanic unique to their civilization where in a quest or match, the player chooses several different Techs to research at the exclusion of researching other possible Techs. (For context, the Motif of the Persians is Versatility and the Motif of the Romans is Quality of Quantity) Mechanics Civilization Motif: Customization. The Mauryan Empire was the first empire to unify almost all of India and represents ancient India at its height. The Mauryan Empire (and late Nanda Empire) - roughly 350 BCE to 150 BCE and would include the time of Alexander the Great, even though that was a few years before the Mauryan Empire).







Age of empires 1 wiki